Your first useful result is a complete mining-and-selling cycle, a miner whose controls you can identify, and a cash baseline. You do not need a perfect crew or a guessed character tier list to do that.
Evidence read 7 October 2026 · Gameplay video published 1 October · Game build not shown
Complete the chest → sale loop
Mine within your reachable area
Use your current crew to break rocks and collect ores. The official description names ore selling as the source of cash; damage numbers are not your cash balance.
Open your chest and take what you need
The creator reads “Take all” and selects a miner from the hotbar at about 0:57–1:02. Later he returns to the chest before selling. Keep useful miners and equipment in mind when reviewing the inventory; do not assume every item is an ore to sell.
Visit Shops and select the intended sale
At about 3:00, the creator uses Shops, Sell items, a selection and then Sell. Confirm the items in your current interface before selling. For a cash sample, select the fresh ores from your run and exclude old inventory.
Check the result
Confirm a cash-balance increase and the corresponding ore-inventory decrease. If cash has not changed, check whether ores remain in your chest or inventory before assuming your crew earns nothing.
Chest and selling controls above are attributed to the video's automatic captions and may use slightly different current labels. Watch the chest sequence · Watch the selling sequence.
Know which upgrade you are buying
Inspect a placed miner. The recorded UI separates Pickaxe, Stats, Mutation and Enchants. Within Stats, Damage Level, Speed Level and Mining Speed Level are separate controls.
| Control | Check before purchasing | Do not assume |
|---|---|---|
| Damage | Current and next displayed damage; next price | A proportional cash increase |
| Speed | Current and next displayed value; effect on your route | That it is the mining-speed stat |
| Mining speed | Displayed strike/mining improvement and price | A universal cash-per-minute rate |

Make one affordable change you can identify. Record its cost separately from your mining income, then compare another equal-duration run. If you cannot yet observe the after-result, the calculator can evaluate an estimated scenario; it cannot verify that estimate.
Check your actual equipment and crew
Around 6:40–7:04, the creator finds pickaxes at Shops and applies an Iron pickaxe to a miner. Use the current shop to check availability and cost, then return to that miner's Pickaxe control and confirm the equipped item changed. Shop stock, area availability and price are not fixed by this guide.
Around 8:56–9:13, the creator uses Equip Best and notices a rare doing more damage than an epic in that recorded setup. This is a reason to compare actual displayed performance instead of rarity alone. Confirm what Equip Best selected, then test the same mining/selling task; it does not prove a universal best roster or highest return on investment.
The creator also suggests concentrating upgrades on one miner. That is his approach in the recording, not evidence of the mathematically optimal strategy for every account.
Pickaxe source passage ↗ · Equip Best source passage ↗Leave with one specific next action
- No clean cash sample: follow the income measurement guide.
- A locked node: Upgrades opens the research tree; inspect its prerequisite and branch.
- A known cost and next cash goal: compare purchasing with saving.